// © 2018 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
//
// From the double-conversion library. Original license:
//
// Copyright 2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
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//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// ICU PATCH: ifdef around UCONFIG_NO_FORMATTING
#include "unicode/utypes.h"
#if !UCONFIG_NO_FORMATTING

#ifndef DOUBLE_CONVERSION_FAST_DTOA_H_
#define DOUBLE_CONVERSION_FAST_DTOA_H_

// ICU PATCH: Customize header file paths for ICU.

#include "double-conversion-utils.h"

// ICU PATCH: Wrap in ICU namespace
U_NAMESPACE_BEGIN

namespace double_conversion {

enum FastDtoaMode {
  // Computes the shortest representation of the given input. The returned
  // result will be the most accurate number of this length. Longer
  // representations might be more accurate.
  FAST_DTOA_SHORTEST,
  // Same as FAST_DTOA_SHORTEST but for single-precision floats.
  FAST_DTOA_SHORTEST_SINGLE,
  // Computes a representation where the precision (number of digits) is
  // given as input. The precision is independent of the decimal point.
  FAST_DTOA_PRECISION
};

// FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not
// include the terminating '\0' character.
static const int kFastDtoaMaximalLength = 17;
// Same for single-precision numbers.
static const int kFastDtoaMaximalSingleLength = 9;

// Provides a decimal representation of v.
// The result should be interpreted as buffer * 10^(point - length).
//
// Precondition:
//   * v must be a strictly positive finite double.
//
// Returns true if it succeeds, otherwise the result can not be trusted.
// There will be *length digits inside the buffer followed by a null terminator.
// If the function returns true and mode equals
//   - FAST_DTOA_SHORTEST, then
//     the parameter requested_digits is ignored.
//     The result satisfies
//         v == (double) (buffer * 10^(point - length)).
//     The digits in the buffer are the shortest representation possible. E.g.
//     if 0.099999999999 and 0.1 represent the same double then "1" is returned
//     with point = 0.
//     The last digit will be closest to the actual v. That is, even if several
//     digits might correctly yield 'v' when read again, the buffer will contain
//     the one closest to v.
//   - FAST_DTOA_PRECISION, then
//     the buffer contains requested_digits digits.
//     the difference v - (buffer * 10^(point-length)) is closest to zero for
//     all possible representations of requested_digits digits.
//     If there are two values that are equally close, then FastDtoa returns
//     false.
// For both modes the buffer must be large enough to hold the result.
bool FastDtoa(double d,
              FastDtoaMode mode,
              int requested_digits,
              Vector<char> buffer,
              int* length,
              int* decimal_point);

}  // namespace double_conversion

// ICU PATCH: Close ICU namespace
U_NAMESPACE_END

#endif  // DOUBLE_CONVERSION_FAST_DTOA_H_
#endif // ICU PATCH: close #if !UCONFIG_NO_FORMATTING
